Keep Circulating the Tapes: Averted 23 years after release.The extent of what content got cut because of their disapproval is unknown, but according to Tim Heydelaar that is at least the reason why the Mayan-like temple-themed level seen in early previews got scrapped, as ID wanted the game to stick to Doom's established lore of starbases and hell. Everything that went into Doom 64 needed ID's approval.Doom 64's planned sequel was canned mid-development because Midway's higher-ups believed there was a lot more money to be made from the Quake 64 port they were working on at the time and so cancelled the Doom 64 sequel to devote all resources to Quake 64.This attempt at brand recognition backfired as it caused many to think the game was yet another port of the original Doom rather than a new game. The reason it was retitled to Doom 64 over The Absolution.Development Gag: "The Absolution" (MAP28) was the original name of Doom 64 before it was changed for branding reasons.Since The Happy Video Game Nerd's review of the game, Doom 64 (and its fan remake, mentioned by Derek) has gained a cult following. Colbert Bump: Doom 64 didn't gain much attention back in 1997, since it had the unfortunate luck to be named as if it was a port at a time when every major console was getting a sub-par Doom port, and it was up against the likes of GoldenEye 007 and Star Wars: Rogue Squadron when they were considered state-of-the-art.
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