![]() TurnfollowĪ good example of this is a technique that the game frequently employs, which is a sort of circle shot. It’s something like Thirty Flights of Loving or Virginia, which both use film techniques like cross-cutting to jump between moments in the story, combined with aspects of Kentucky Route Zero’s player as co-writer approach interactive storytelling. Any choices you are asked to make have less to do with changing the words or path of the narrative and more to do with the experience you have viewing it. You aren’t controlling a specific character instead, you’re acting more as the scene’s director. What has stuck with me isn’t the story itself (which is quite good), but the way in which it is told. It gets even more awkward when you factor in the ways these interactions affect each couple’s relationship. What unfolds over the course of that night is the awkwardness of ex-tweens starting to engage with the world around them less as kids and more as adults, along with the adults awkwardly engaging with ex-tweens who they’re used to thinking of as kids. Wide Ocean Big Jacket follows 13-year-old teens Mord and Ben, longtime friends who recently started dating, as they go camping overnight with Mord’s Uncle Brad and Aunt Cloanne. ![]()
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